#NEXUS [written Fri Feb 02 15:51:58 EST 2007 by Mesquite version 1.05 (build g24)] BEGIN TAXA; TITLE Untitled_Taxa_Block; DIMENSIONS NTAX=8; TAXLABELS Howler_Monkey Rhesus_monkey Potto Human Capuchin Baboon Lemur Chimp ; END; BEGIN CHARACTERS; TITLE Untitled_Character_Matrix; DIMENSIONS NCHAR=14; FORMAT DATATYPE = STANDARD GAP = - MISSING = ? SYMBOLS = " 0 1 2 3 4 5 6"; CHARSTATELABELS 1 post_orbital_plate / absent present, 2 tooth_comb / absent present, 3 foramen_magnum / posterior ventral, 4 cheek_teeth / zero one two three four five six, 5 incisors / zero one two three, 6 simian_shelf / absent present, 7 brain_case / '< 10 cm' '> 10 cm', 8 auditory_tube / absent present, 9 tail / absent 'non-prehensile' prehensile, 10 ischial_callosites / absent present, 11 rhinarium / absent present, 12 nostril_orient / lateral forward, 13 nostril_shape / 'slit-like' simple, 14 range / Old_World New_World ; MATRIX Howler_Monkey ?????????????? Rhesus_monkey ?????????????? Potto ?????????????? Human ?????????????? Capuchin ?????????????? Baboon ?????????????? Lemur ?????????????? Chimp ?????????????? ; END; BEGIN ASSUMPTIONS; TYPESET * UNTITLED = unord: 1 - 14; END; BEGIN MESQUITECHARMODELS; ProbModelSet * UNTITLED = 'Mk1 (est.)': 1 - 14; END; Begin MESQUITE; MESQUITESCRIPTVERSION 2; TITLE AUTO; tell ProjectCoordinator; getEmployee #mesquite.minimal.ManageTaxa.ManageTaxa; tell It; setID 0 1542628185791393669; endTell; getEmployee #mesquite.charMatrices.ManageCharacters.ManageCharacters; tell It; setID 0 9204420078041584721; checksum 0 1796879292; endTell; getEmployee #mesquite.charMatrices.BasicDataWindowCoord.BasicDataWindowCoord; tell It; showDataWindow #9204420078041584721 #mesquite.charMatrices.BasicDataWindowMaker.BasicDataWindowMaker; tell It; getWindow; tell It; setSize 1109 750; setLocation 70 33; setFont SanSerif; setFontSize 10; onInfoBar; setExplanationSize 30; setAnnotationSize 20; getToolPalette; tell It; endTell; setActive; setTool mesquite.charMatrices.BasicDataWindowMaker.BasicDataWindow.arrow; setBackground White; toggleShowNames on; toggleTight off; toggleShowChanges on; toggleSeparateLines off; toggleShowStates on; toggleAutoWithCharNames on; toggleConstrainCW on; endTell; showWindow; getWindow; tell It; forceAutosize; endTell; getEmployee #mesquite.charMatrices.ColorCells.ColorCells; tell It; setColor Red; removeColor off; endTell; getEmployee #mesquite.charMatrices.QuickKeySelector.QuickKeySelector; tell It; autotabOff; endTell; getEmployee #mesquite.ornamental.CellPictures.CellPictures; tell It; toggleSeparate off; toggleAA off; endTell; endTell; endTell; endTell; end;